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SkyrimScape

SkyrimScape

Skyrim Special Edition played together on one server. It runs on the version Steam gives you today, 1.7.104. One account holds up to three characters, and one launcher installs and updates everything.

Download the launcher Create your account

Windows 10 and 11. 15 MB. The launcher updates itself and the game client, so this is the only file you download.

How to play

  1. You need Skyrim Special Edition on Steam, version 1.7.104, which is the current Steam build, with or without the Anniversary upgrade. Players with and without it play together on the same realm. Anniversary items, people, places and quests appear for players whose game has that content. Without it, you see another player's Anniversary armour and weapons as the closest standard piece, Anniversary places are shut for you, and that content's people cannot see you or attack you. Items your character gets from Anniversary content stay with your character and appear whenever you play on a PC that has it. If you own the Anniversary upgrade, download its content before you play: start Skyrim from Steam, select Creations on the main menu, open Options and select "Download All Creations in my Library". The SkyrimScape launcher tells you when content is missing. Survival Mode stays off while you play. Your single-player mods can stay: SkyrimScape starts the game its own way, without SKSE, and only when started from SkyrimScape.exe; started from Steam, SKSE or a mod manager, the game is your single-player game with your mods. See Mods.
  2. Create an account with an email address, a display name and a password. The form has a short human check. One email arrives with a link; open it within 24 hours and the account is active. A fixed number of accounts is admitted every 28 days, first come first served. The number left in the current round is at the top of this page.
  3. Download SkyrimScape.exe from the button above and put it anywhere, for example on the desktop. Windows may show a SmartScreen warning the first time you run it: click More info, then Run anyway.
  4. Run it and sign in with the email address and password from step 2. The launcher keeps you signed in. There is no id to write down to sign in, and nobody can sign in as you. If the launcher cannot show its sign-in window, it opens the sign-in page on this site instead; the account is the same.
  5. The launcher finds your Skyrim folder, installs the SkyrimScape client into it (a loader, a plugin and their text files) and starts the game. There is no other download and no other mod to install.
  6. Wait at the game's main menu. The client puts you into the world as your character. The first time, you start outside the cave that leads out of Helgen's keep, where Skyrim's opening ends, and the game's race menu opens so you can make your character. The compendium lists what a new character starts with.
KeyWhat it does
Enteropens the chat line; Enter sends, Esc closes
Oopens the social window: Players, Party, Instances, Guild, Market, Board, Sheet, Stats, Mail and Help
Vpush to talk; players within 3,000 units hear you, and party members out of sight hear you anywhere
E on a playerthe menu for that player: trade, mute, give an item; on a body, revive or search the body

The game never loads or writes a save: the server keeps your position, inventory, skills, gold and everything you own. Doors, carriages and boats work, and fast travel takes you to map markers you have discovered. The server runs the game's scripts and keeps each character's quests; it walks the townspeople and guards through their day and chooses what they say, so every player sees the same world. Each party, or player alone, gets its own copy of every dungeon at Normal, Hard or Elite difficulty, and bosses are where the patterns for Glass, Ebony, Daedric and Dragon gear are found. The realm list shows what each realm is doing, updated every 5 seconds. The compendium describes every rule and every window.

Start the game from SkyrimScape.exe, not from Steam. Steam updates the game on its own schedule, and the launcher tells you when SkyrimScape supports a new version.

Your account

Mods

SkyrimScape does not touch your mods, and they do not touch SkyrimScape. The launcher adds its own files (a loader, a plugin, the plugin's stylesheet and two licence texts) and never removes or changes anything else. When you start the game from Steam, from SKSE or from a mod manager, SkyrimScape is not loaded at all, and your single-player game and its mods are untouched.

When you start the game from SkyrimScape.exe, SKSE does not run, so mods that need it (SkyUI, MCM menus, most script mods) are absent for that session. Mods that only replace textures, meshes, sounds or music are fine and show in the game. Mods that change gameplay (perks, NPCs, items, leveling, combat) are not supported in SkyrimScape: the server decides every rule and every number, so such a mod is at best ignored and at worst makes your game disagree with what the server tells it. Mod Organizer 2 users are covered either way, because its mods exist only inside games it starts itself.

Game versions

SkyrimScape supports Skyrim Special Edition 1.7.104 and no other version. That is the build Steam installs today, so there is nothing to downgrade, no depot to pin and no second copy of the game to keep.

The launcher checks the version of your SkyrimSE.exe before it starts the game and tells you what to do if it does not match. When Bethesda patches the game, support for the new version comes from our side. When we patch the client or the launcher, the launcher installs the change the next time you open it. You never download anything from this page again.

Connection

The realm is called Ember. Its server is login.skyrimscape.com on UDP port 7700. The launcher sets this up; if your firewall blocks outgoing UDP, allow SkyrimSE.exe through it.

Trouble?

SkyrimScape is its own client, loader and server. It uses no third-party mod or script extender. It is not affiliated with Bethesda Softworks or ZeniMax Media.
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